
Process
This collaborative project involved transforming 2D animation frames into layered 3D sculptures. These sculptural forms were positioned concentrically, with each layer accessible through AR technology. Users could explore individual layers through proximity-based interaction, triggering both visual animations and audio samples corresponding to each frame.
The project was developed during a residency at LCB Depot, working from the Lightbox Gallery space. Final prints and AR experiences were created and refined on-site over the course of one week.
Art Direction: Andy Harper
Audio Composition: Dave Stitch
Record Label: TigerForce Records
AR Technology: Graff.io Arts AR
Venue: LCB Depot, Lightbox Gallery
Exhibition Period: February 2021
Programme: Interactive
Curated by: Chris Slowe
Special Thanks: LCB Depot staff for accommodation during lockdown restrictions
Audio Composition: Dave Stitch
Record Label: TigerForce Records
AR Technology: Graff.io Arts AR
Venue: LCB Depot, Lightbox Gallery
Exhibition Period: February 2021
Programme: Interactive
Curated by: Chris Slowe
Special Thanks: LCB Depot staff for accommodation during lockdown restrictions



Collaboration with TigerForce Records
Audio-driven animations were generated through a virtual 3D oscilloscope in response to compositions by Dave Stitch. The tempo and frequency characteristics of the audio directly influenced the personality and movement of the resulting animations. Ten carefully curated frames from these dynamic visualisations were selected for display in the LCB Depot window, with each frame triggerable through the @Graff.io AR application.
Exhibition Adaptation
Interactive ran during February 2021 during national lockdown restrictions. To accommodate gallery closures, the entire exhibition was repositioned at the front of the Lightbox Gallery window, creating an accessible 24/7 pedestrian experience. Passersby could interact with selected interactive artworks from outside, maintaining public engagement despite restrictions







AN AUGMENTED REALITY AUDIO SAMPLER
These are interactive 3d sculptures. Each sculpture has 5 layers, which are based on a chosen frame from the animation above. Close proximity to each layer triggers the corresponding audio track / sample to play. The result is, a simpler audio sampler that can be played in augmented reality.
Technical Implementation
AR Access: Follow these links: AEROLITH_3d / NEITHER_3d or Click QR code below to load the augmented reality file on any iOS device.

