VR Experience | Cubing the Sphere
A series of immersive 360° videos created for the VR art project "Cubing the Sphere," showcased at VRHAM '21. The collection features multiple visual interpretations exploring abstract digital landscapes through virtual reality.

Technical Approach
Working within VR's demanding technical requirements (ideally 12K+ resolution), we developed creative solutions including tessellation techniques and particle field integration. These methods not only addressed output constraints but generated unexpected aesthetic qualities, creating more immersive and detailed VR experiences.

Viewing Options
VR Headsets: Full immersive experience via YouTube VR
Desktop/Mobile: 360° navigation through traditional browsers
Cardboard: Accessible VR viewing option

Audio: David Brookes
Visuals: Andy Harper
Creative Direction: Andy Harper
Project: VRHAM '21 Festival - Hamburg, Germany
Technical Format: 360° Video, VR Compatible
AEROLITH - Particle Field Version
An ethereal journey through dynamic particle systems and flowing organic forms.
HELIO - Tessellation ( Muted Versions)
Geometric abstractions rendered in both stark monochrome and subtle muted palettes.
HELIO - Tessellation (Monochrome  Versions)
Geometric abstractions rendered in both stark monochrome and subtle muted palettes.
NEITHER - Red Versions
Contrasting explorations of space and color, offering viewers alternate perspectives of the same compositional framework.
NEITHER - Lunar Versions
Contrasting explorations of space and color, offering viewers alternate perspectives of the same compositional framework.

You may also like

Back to Top